The texture for the sheaths of Silver Shortswords and Daggers didn't, and couldn't, wrap around it properly without gaps like these, so it was changed to a plain black, which matches the sheaths of Silver Longswords.
The alpha (transparency) object for blood decals was too large and square instead of the shape of the bloodstain. In the "before" screenshot, note what the blood decal has done to the carpet's tassels.
The distant LOD (Level Of Detail) data was missing from the Imperial Temple District. White Gold Tower couldn't be seen from it, but notice that the district walls are now more prominent.
The three MQ13 (Defense of Bruma) Oblivion Gates didn't look quite right when closed. Turns out all the meshes were there, but had been flagged as invisible.
And finally, a few from me. Anvil's Chapel of Dibella wasn't present in the exterior view of the town. It makes quite a difference!
A distant view of Anvil from the nearby hills. As well as the Chapel of Dibella, the chapel's Cloister was missing, and the distinctive player's home Benirus Manor appeared as a generic house.
Less prominent, but still noticable, Kvatch's ruined Chapel of Akatosh was also missing from the outside view.